




Tactical Gloves
I was tasked with modeling and texturing tactical gloves for UE5 metahuman avatar customization library. These are being implemented into a project by NULLFRAME. I referenced cyberpunk aesthetics, tactical gloves, and tech wear fashion. I also added in some color maps for the cables so my producer would be able to change the colors to something more fitting.
Software Used:
- Zbrush
- Maya
- Substance Painter
- Beauty renders done in Unreal Engine 5
- Topology renders done in Marmoset Toolbag
